Thursday 6 November 2014

Origins Evaluation

The first taster to start with was print. The body of work over the past 3 weeks did not look possible from the time scale given, seeing the collection together now it has paid off. The introduction to the print unit of basing the collection on the colour boards personally produced has came into practice of looking back using the board to relay on when in the print room mixing dyes to create similar colours based on the board to then again swatches of colours in illustrator. The colour has fed the collection of mainly choosing 5 main colours which can see in my collection being shades of greens, blues, yellows, and purples, orange. 10 objects chosen to combine in the work to create motifs again tried to keep an even balanced of the same objects being used but in different scales. Print collection has combined together and created a body of work I’m pleased with from the time scale given.                                                                                                                                                                                                           
 Mixed media was a struggle to let go of some kind of structure of having the words ‘PLAY’ involved, changed the objects to create a different body of work to print and with that decision it worked well as I was not producing similar work I was allowed to play and not compare. Allowing myself to play with my 100 drawings which lead to simple basic shapes of creating on the same software being illustrator but totally different outcomes... playing with the materials and looking back at the drawings does feed my body of work as well as the mixture between materials.
As I have mentioned about feeding both projects by keeping ‘collection’ and ‘play’ in mind, my development has progressed of drawings, changing and adapting in both projects, a structure of development being in sketch books and to larger scale of A3 and A1 drawings to collaborate with software like illustrator which have not used before.
Print allowing me to keep it more 2D based and expanding my motifs for a collection through the use of colour to then mixed media allowing me to work 2D also but then development from the objects being hand drawn which brought back the original concept of the majority of the objects were 3D based and the ones which aren’t to 3D allowed me to play around with them to create a 3D outcome. But it’s not just the development of drawing which I have taken into consideration it’s the development of myself which I felt was a strong impact of willing to use new software to me allowing myself to be more technical based even if they were quick workshops the confidence and allowing to 'play' has let me open my mind and knowing I can create clean, crisps, simple and not so simple designs on a software.
Carrying on my development as mentioned above was the choices of materials and mediums, stripping back to just black and white media helped me progress of letting my mind just draw the objects and develop them further and further and to link with my print was basing the colours on the colour board to create my collection, whereas mixed media I didn’t want to think of colour.. Natural colours worked out well as I was using the materials chosen which just kept the project simple and organic. Prints development based on colour and motifs, which seeing as a collection has paid off. Prints development was more structured for me which I can see does work together now. Mixed media being based on 'play' allowed me to develop further with drawing skills and thinking scale where combing different types of materials could help and allow me to develop further and further. Although with mixed media I tried to play as much as I possibly could especially with the paper task, it was not my way of working but I got pass that mind set and mental block which allowed me to use a material that would allow the development to progress, majority of the designs are cardboard based as well as paper but it allowed me to create structure and layers within my work.
Engagement with these short time scales was key in my work, Print I needed to be engage which was hard at first as it was workshop, workshop, and workshop learning new techniques involved with the software. Very technical. Carrying out all workshops and experiment with the software illustrator allowed me to loosen up and learn exciting things which I never thought was possible. everyone has a opinion on print and mine was more its textured based and hand drawn- illustrator being introduced and Photoshop has completely made me change my mind, but the 'drawing' days suited me more of allowing me to work outside of print and create a body work which was still linked by the colour and motifs but not in a technical way, thumbnail designs to create with print but hand drawn, hand painting, collage it gave me a break from all the information and 'DDAYS' was a relaxing day and letting my hands create. Mixed Media engagement I felt was harder to actually engage. Could not see where I was going with this project where in print knowing a collection was an outcome is what was easier to achieve but more technical than mixed media. Understand mixed media is about mixing media but what? Attending every workshop. 'D-day’s' just couldn’t engage see what I was achieving. Struggle is the word. I was engage through hand not through mind. All tasks was followed out though, made sure of that. 'playing' always there and knowing no outcome I can keep going and going with this, drawings adapting in taught session and independent time,  different materials which combined together in taught sessions and in independent time.. Research was a huge help with mixed media having to find artist or designer’s that were inspiring me I realised nothing was as my work is not strong.
Rounding off print was an achievement, realising this being a first assignment felt good. Technical side has now changed my mind on printing and how I can create patterns easily with the combination of hand drawn and technical prints. I have developed through print, allowing myself to develop as a person was a good opportunity. By me developing is more of meeting deadlines, organisation. Just key objectives for me to keep developing, realising with a time scale work is achievable, especially a collection. Whilst Mixed media body of work came more together nearer the end, development seemed to drag. Only when artists started to come to mind it influenced where I could see this work heading. Louise Gray and Una Burke both designers but in different scenes. Grays work influenced more for her mixed media accessories and quirkiness, Burke was more body art, work on the body using the body as work to help create these pieces.
In conclusion the 6 weeks in total has been an experience, a fast experience to say the least. Two practices that are different by name but similar in methods which came together from producing clear body of works. I do feel at ease now that both tasks are completed, only fault is that more development could take place and achieve an outcome but that was not the tasks given. Both units have allowed to show the development from both having the same starting point (objects) to very different outcomes and different based backgrounds. Print being more about structure and mixed media about play. 



Charles Clary


Charles Clary –
Paper and color all based about world of fiction and sound waves. Clary work is full of playfulness the colors used the layering of the paper, stack upon stack, imagination of creating land formations.                                                                    The main reason I wanted to speak about Clary work was for envy really because layers is a technique I always use in my work, building layers, creating layers and how Clary has crisp lines and patience for layering I will never know. The uses of colors in each works are beautifully for being nice and crisp. Even though picking Clary work was more envy it did not envy me for not using more paper on laser cut, more envy of using thinner materials that’s would create a nice crisp looking piece. Limiting myself a little with materials which were quite bulky as that was the theme I wanted, Clary work is more ‘If I had more time’ or ‘till next time’ I would experiment more with thinner material Even though picking Clary work was more envy it did not envy me for not using more paper on laser cut, more envy of using thinner materials that’s would create a nice crisp looking piece. Limiting myself a little with materials which were quite bulky as that was the theme I wanted, Clary work is more ‘ If I had more time’ or ‘ till next time’ I would experiment more with thinner materials.

Louise Gray

Louise Gray- Designer

Gray is a bold designer and in nice words whacky, developing simple shapes to which turn out to be not so simple patterns. Grays work is all about individuality and statement pieces, who influenced Gray is a famous influence of who supported her in Grays earlier days LuLu Kennedy who is part of the fashion east scheme for young designers. 'Nana Fashion' as Gray says. Grays work is contemporary being full of clashing textures but yet modern folle style. Gray is more a mixed media based designer to why I looked into more of her season designs of 'FALL 2013 RW' and 'ready to wear AW13-14' 'Loud and Proud, Feb2013' Hair pieces are plastic bags and other accessories adopted from toilet rolls (Recyclable materials) This quirky way of working with everyday materials is what made link the project with Grays work, everyday materials. Looking past grays deigns in the fashion world it was how she made these accessories link to her works, mainly hair pieces to using toilet rolls as broaches.                                                                                                 Seeing Grays work was more about looking beyond fashion outcomes was more about her mixed media art of how she uses that in fashion and gets away with it. Liking a women whose work is influential to others in many ways anyone could research Gray and find a strong link to their work.

Tracey Emin


Tracey Emin - Artists
The famous Emin, it’s hard to not write about Emin as in general Emin influences me and most properly others. The story teller - own life, confessional work like her heart, brutal honesty but a humor about her. I honestly struggles with mixed media I couldn’t get comfortable with it at first when I have always loved mixed media and by searching and looking for mixed media artists I forgot about Emin completely but then I saw Emins most famous works again and it made me think ' what am I doing, googling mixed media artists to help me?' I should know to automatically explore mixed media and combine and MIX materials together.                                                                                                          Basically Emins influence was just being Emin and allowing me to see all her mixed media pieces of collaborating materials and telling her story, which allowed me to do more development and tell my story with my materials.

Una Burke


Una Burke - Designer
Luxury Leather accessories designer. Intricate designs. This kind of work is more sculptural for the accessories not the ordinary type of accessories you would buy from the high-street, but they are accessories to wear or model. Burkes work is obscure and they are statement pieces especially if wearing outdoors they are statement ready, Burke creates belts, jewelry, hand bags all conceptual. Meant to be worn on the body as Burke wants her work to be displayed as a gallery installation being a figurative form. What interested me in Burkes work was how it is presented and how she wants to present it and the uses of materials being such bulky, strong materials. Burkes work is leather panels and brass fittings. You would of thought it was man’s work as it’s such a masculine materials for portraying strength, bond, boldness - it’s the choices of materials which also influenced my work is strong sturdy materials that I could manipulate. Influenced Burke is Psychological and military sources, which is understandable of my suggestion of a man’s work. Clear narrative of strength behind Burkes work. The materials used from Burkes to mine I have tried to keep in mind of solid and strong materials that could create bodily pieces, especially when a budget comes into play. Nails to secure works, plastic Perspex, wood sturdy strong materials.

Alba Prat.


Alba Prat - Designer
Inspired by endangered aquatic world to which leads to decay and pollution. Fashion collaborating with laser cutting. This is the fashion, this is what people want to see. Storytelling a meaning to the work and world. It is more runway ready than high street but who wouldn’t want designs on a run way.                                                                                         Prats influence on my work was more thinking where my work could possibly fit in, not the basic laser cuts of tiles etc. needing a contemporary influences, Prats work helped me realize the experimentation of materials and laser cutting could be developed by simple shapes for patterns and body wear. The theme in Prats work is clear as this particular design work looks like swimsuits.                                                                                                                                                          The material used in this work is called neoprene it’s like a second skin. By looking at it through photography it does look swimsuit like but looks smart and office like material.                                                                                                                                                                                                     Prats work and mine are similar in ways as I have been thinking of laser cuts for the body from how simple they are and to how detailed they become on the body.